Product Launch Asset Checklist and Planner

A product launch rarely runs on one channel. The same product needs a white-background main image for Amazon, a gallery and hero video for your own store, vertical cutdowns for Reels, a sell sheet for retail buyers and a loop for the trade show screen. Each channel has its own sizes and rules, and most brands only find that out when an upload gets rejected or an ad gets cropped.

The planner below turns your channel list into a single production brief. Pick where you are launching, tell it about your product, and it lists every visual you need, the size each placement expects, and which assets can be made once and reused across several channels.

Pick the channels you are launching on and get every visual you need, with the sizes each channel expects. Assets that work in more than one place are only counted once.

Where are you launching?

What to produce

Where each asset goes

Sizes reflect each platform's published guidance as of September 2026 and change from time to time, so check the current specs before final export. Quantities are a typical starting point for one product, and we will tailor them to your launch with your quote.

Why launch visuals get commissioned twice

The most expensive launch visual is the one you pay for twice. It usually happens like this: the Amazon listing gets its images from one supplier, the website gets a video from another, the ad agency asks for vertical cuts that nobody planned for, and three weeks before the trade show someone realises there is nothing at banner resolution. Each request is reasonable on its own. Together, they mean the same product gets shot, modelled or rendered several times, with a slightly different look each time.

Planning the full asset list before production starts fixes both problems. You pay for each asset once, and every channel shows the same product in the same light, which matters more than it sounds when a buyer sees your ad, then your listing, then your booth.

The core product launch asset checklist

Most physical product launches draw from the same set of visuals. What changes is how many channels each one serves.

AssetWhat it doesTypical channels
Hero render on whiteThe main product image, one per colorwayAmazon main image, store gallery, sell sheets, sales decks
Angle and detail rendersBack, side and close-up views on whiteMarketplace secondary images, store gallery, carousel ads, spec sheets
Lifestyle rendersThe product in a setting that shows who it is forMarketplace, store, social ads, crowdfunding landing pages
Feature rendersClose-ups composed to carry callouts and textMarketplace infographics, store feature sections, ads, sales decks
Exploded viewShows what is inside and how it goes togetherMarketplace, store, sales decks, spec sheets
Feature GIFsShort loops that each show one featureStore feature sections, email, crowdfunding pages
Hero product videoThe main 30 to 60 second launch filmHomepage, marketplace listing video, trade shows, sales demos
Vertical and square cutdownsShort edits for 9:16, 4:5 and 1:1 placementsReels, Stories, feed ads, pre-launch ads
360 turntable loopA seamless rotation of the productStore 360 viewers, trade show screens, in-store displays
How it works animationThe mechanism or internals in motionStore, trade show demos, B2B sales
Large-format print rendersStills rendered at print resolutionTrade show banners, backdrops, retail displays

The planner builds on this list. It adds channel-specific items like Amazon A+ Content banners, and it drops the exploded view and mechanism animation if your product has no internals worth showing.

Plan everything around one 3D model

When your visuals are rendered in 3D, the model is the expensive part and every asset after it is comparatively cheap. That changes the maths of a launch. A photographer charges again for every new setup, colorway and angle. A 3D model built from your CAD can be re-lit, re-angled and re-coloured without building anything new, so adding a colorway or a channel means more renders, not a new production.

Two things are worth knowing before you brief it. First, reformatting video is real work. Turning a 16:9 film into a 9:16 Reel means reframing the camera, not cropping the sides off, or the product ends up half out of frame. Plan the vertical and square versions into the brief rather than asking for them afterwards. Second, owning the finished images is not the same as owning the 3D scene. If you want to reuse the model for future colorways, packaging or a next-generation product, agree up front that the model and scene files are part of the handover.

Channel rules that catch launches out

Amazon’s main image has strict rules. Amazon requires the main image to show only the product on a white background, filling at least 85% of the frame, with no text, logos or watermarks. Its technical image requirements ask for images of 1,000 pixels or more on the longest side so zoom works, and recommend at least six images and one video per product. Lifestyle scenes and infographics belong in the secondary slots.

Social ads need three shapes, not one. Feed placements favour 4:5 portrait, Stories and Reels are full-screen 9:16, and carousels crop every card to a 1:1 square. A single 16:9 video exported once will be cropped or letterboxed in most of them.

Crowdfunding has its own restrictions. On Kickstarter, Hardware and Product Design projects must show a working prototype and cannot use photorealistic renderings on the project page. Photoreal visuals still do most of the work in pre-launch ads and on your own landing page, but the campaign page needs a technical set that clearly reads as design work. If you are planning a crowdfunding launch, our Kickstarter launch timeline planner works out when each of those assets needs to be ready.

Print needs resolution you cannot add later. A render made for a website will not hold up on a three-metre trade show backdrop. Large-format stills have to be rendered at print size from the start, so tell your studio early if a trade show or retail display is on the list.

Common launch asset mistakes

Briefing channel by channel. Every separate brief is a separate production. Put every channel in one brief and let the studio work out what can be shared.

Forgetting colorways until the end. Marketplaces usually need a full image set for each color variant. Five colorways can mean five times the white-background renders, which is easy in 3D and expensive in photography, but only if it is planned.

Cropping instead of reframing. Vertical ads cut from a horizontal film almost always lose the product at the edges. Budget for proper 9:16 and 4:5 versions.

Using the same visuals everywhere without checking the rules. A photoreal hero image that is perfect for Amazon can get a crowdfunding project rejected, and a lifestyle scene can get an Amazon main image suppressed.

Leaving print until last. Banner and display renders need planning at the start, not a week before the show.

FAQ

What visuals do I need for a product launch?

At minimum, a hero image on white, several angle and detail images, a few lifestyle images and a short product video. Beyond that it depends on your channels: marketplaces add infographic slots and A+ Content, social ads add vertical and square cutdowns, and trade shows and retail add print renders and screen loops. The planner above builds the list for your exact mix.

How many product images do I need for Amazon?

Amazon’s own guidance recommends at least six images and one video per product. The main image has to be the product alone on a white background, and the remaining slots can show angles, details, lifestyle scenes and infographics.

Can I use the same images on Amazon and my website?

Mostly, yes. White-background heroes and angle shots work on both, and lifestyle and feature images do too. The difference is usually format and layout, such as A+ Content banners for Amazon and wide hero sections for your homepage, rather than completely different visuals.

Can I use 3D renders instead of product photography?

For most channels, yes, and many brands launch before physical production samples exist for exactly this reason. The main exception is crowdfunding: Kickstarter does not allow photorealistic renderings on Hardware and Product Design project pages. Marketplaces also have category-specific style guides, so check the rules for your category before publishing.

How long does it take to produce a full launch asset set?

With production-ready CAD, a set of around ten stills typically takes up to a week, and a 30 second product video around 10 to 15 days. A full multi-channel set takes longer, but because every asset comes from the same 3D model, much of the work runs in parallel.

Get one quote for your whole launch

Quince Creative produces 3D product renders, GIFs and animation for launches across marketplaces, online stores, ads, crowdfunding, trade shows and retail, all from one model built from your CAD. Copy your asset list from the planner above, paste it into the form, and we will quote the full set in one go.

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